Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(365 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks7
Land ramp2
Treasure generators4
Tutors1
Draw engines5
Cantrips & burst draw8
Value engines5
Counterspells5
Spot removal7
Board wipes2
Protection1
Two-Color Mana Base (no fixing needed)+29ⓘ
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands1
Utility lands3
Taplands3
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces24
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats93Consistency80Interaction80
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy41 cards
41 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter20 cards
20 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Clones13 cards
13 clone effects. Copy the best threats on the battlefield.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.