Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(196 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks4
Land ramp1
Other acceleration2
Tutors2
Draw engines7
Cantrips & burst draw2
Recursion1
Value engines8
Other3
Spot removal5
Board wipes4
Stax & hate3
Protection7
Other3
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Premium utility lands1
Utility lands2
Taplands2
Basic lands1
Plains+29
Other3
Combat Damage Synergy: token package, 3 evasion enablers, 1 damage multiplier+18ⓘ
Synergy pieces7
Win conditions1
Combat threats2
Sacrifice outlets2
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.3 (Bracket 2)+Game Changers→ Bracket 3
Interaction72Mana base70Threats68
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Lifegain32 cards
32 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
+1/+1 Counters9 cards
9 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.