Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(485 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana7
Mana rocks10
Mana dorks2
Land ramp4
Other acceleration3
Treasure generators3
Tutors2
Draw engines8
Cantrips & burst draw4
Recursion1
Value engines6
Counterspells2
Spot removal6
Board wipes1
Stax & hate1
Protection4
Mana Acceleration (27 sources)+15ⓘ
Fetchlands4
Dual & shock lands8
Premium utility lands4
Utility lands13
Taplands1
4 Combo(s) Detected (Consistency: 70%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces7
Synergy pieces2
Win conditions7
Combat threats2
Token generators5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Mana base93Threats93Speed90
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.