Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence410 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks10
Land ramp2
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines9
Cantrips & burst draw2
Recursion4
Value engines3
Spot removal9
Board wipes1
Protection6
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+6
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+8
+12
2 Combo Families (2 lines, Consistency: 85%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 8 tribal lords, 4 evasion enablers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces11
Win conditions3
Combat threats6
Drain effects2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats94Speed76Mana base76
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo 2
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Elf Tribal33 cards
33 elf creatures detected. Tribal synergies can create powerful board states.
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Druid Tribal14 cards
14 druid creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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