Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(385 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks4
Other acceleration3
Treasure generators2
Tutors1
Draw engines16
Cantrips & burst draw3
Recursion3
Spot removal7
Protection6
Fetchlands4
Dual & shock lands6
Premium utility lands6
Utility lands7
Taplands1
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces9
Win conditions1
Combat threats2
Token generators5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base90Consistency84Threats77
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Enchantress18 cards
18 enchantment synergy cards. Deck rewards you for casting enchantments.
Voltron17 cards
17 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.