Commander
3.8±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Deterministic combo lines—,
High confidence(209 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana12
Mana rocks4
Other acceleration2
Treasure generators1
Draw engines1
Cantrips & burst draw3
Recursion1
Value engines4
Spot removal12
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands1
+6
Premium utility lands1
+5
Utility lands4
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+20
+11
Combat Damage Synergy: token swarm strategy, 3 extra combats, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
4 Combo Families (10 lines, Consistency: 24%)+24ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces7
Synergy pieces6
Win conditions4
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators8
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+2-card combo→ Bracket 3
Threats92Speed77Mana base75
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Combo (Commander)16 cards
This deck is built around assembling infinite combos or combo finishes.
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Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
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Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
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