Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(516 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Mana dorks12
Land ramp4
Other acceleration1
Tutors4
Draw engines6
Cantrips & burst draw1
Recursion1
Value engines1
Spot removal3
Board wipes2
Mana Acceleration (17 sources)+7ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands7
6 Combo(s) Detected (Consistency: 92%)+48ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 8 tribal lords, 1 haste enabler, 3 evasion enablers+25ⓘ
Commander Synergy (3 groups)+21ⓘ
Combo pieces8
Synergy pieces8
Win conditions3
Combat threats6
Sacrifice outlets1
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats99Mana base81Speed76
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal41 cards
41 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal15 cards
15 druid creatures detected. Tribal synergies can create powerful board states.