Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(495 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Land ramp1
Other acceleration4
Draw engines5
Cantrips & burst draw1
Wheels1
Value engines2
Counterspells5
Spot removal2
Artifact/enchantment removal1
Graveyard hate1
Stax & hate32
Two-Color Powerhouse Lands (5)+13ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands13
Taplands6
Combat Damage Synergy: token package, 1 evasion enabler, 1 damage multiplier+10ⓘ
Synergy pieces1
Combat threats2
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Interaction99Speed86Mana base86
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax11 cards
11 stax pieces. Tax and restrict opponents' resources while breaking parity.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.