Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(195 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana dorks2
Land ramp8
Other acceleration1
Treasure generators1
Draw engines2
Cantrips & burst draw10
Recursion14
Value engines1
Spot removal10
Graveyard hate1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
+8
+8
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+10
+10
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+23ⓘ
Synergy pieces10
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects2
Token generators7
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats86Mana base81Consistency52
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain19 cards
19 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.