Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(423 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Land ramp14
Other acceleration1
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw1
Recursion4
Value engines3
Spot removal5
Board wipes3
Stax & hate1
Protection1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands8
Dual & shock lands3
Premium utility lands1
Utility lands11
Taplands2
3 Combo(s) Detected (Consistency: 62%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces13
Win conditions3
Group slug1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.3 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats95Mana base91Consistency84
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Game changers 2
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Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Landfall17 cards
17 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.