Commander
1.3±0.65
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Medium confidence(30 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp2
Low Land Count (14/33)+-48ⓘ
Draw engines5
Cantrips & burst draw3
Value engines3
Spot removal6
Stax & hate2
Protection4
Combat Damage Synergy: token package, 1 evasion enabler+6ⓘ
Synergy pieces3
Combat threats2
Sacrifice outlets1
Token generators3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.3 → Bracket 1
Speed41Interaction25Threats23
0.3 above Bracket 0 ceiling (1)
1.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Aggro (Commander)1 cards
Commander rewards aggressive, combat-focused gameplay.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.