Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(290 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Mana dorks6
Land ramp6
Other acceleration4
Treasure generators3
Draw engines6
Cantrips & burst draw8
Recursion3
Value engines3
Spot removal7
Graveyard hate2
Land destruction1
Board wipes3
Stax & hate1
Protection4
Other1
Mana Acceleration (16 sources)+6ⓘ
Two-Color Mana Base (no fixing needed)+5ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands6
Taplands5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
Synergy pieces8
Win conditions1
Combat threats2
Drain effects6
Token generators5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Threats81Interaction78Mana base75
1.3 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain18 cards
18 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.