Commander
4.0±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(264 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Other acceleration2
Treasure generators5
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines4
Cantrips & burst draw18
Recursion3
Value engines6
Other2
Spot removal7
Board wipes1
Stax & hate2
Protection1
Two-Color Mana Base (no fixing needed)+25ⓘ
Fetchlands1
+5
Premium utility lands2
+5
+4
Utility lands1
+2
Basic lands2
+14
+20
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces19
Combat threats2
Drain effects1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.0 (Bracket 2)+Game Changers→ Bracket 3
Threats85Mana base75Consistency74
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)30 cards
This deck generates and leverages a wide board of creature tokens.
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Lifegain37 cards
37 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Artifacts Matter22 cards
22 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.