Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(529 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Land ramp17
Other acceleration2
Commander Draw Engine (Kynaios and Tiro of Meletis provides card draw)+15ⓘ
Tutors6
Draw engines5
Wheels1
Recursion5
Value engines3
Counterspells5
Spot removal10
Graveyard hate1
Board wipes2
Stax & hate6
Protection1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands9
Dual & shock lands8
Premium utility lands4
Utility lands14
Taplands2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions5
Token generators5
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base98Interaction92Consistency85
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Landfall13 cards
13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.