Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(419 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks4
Land ramp8
Other acceleration2
Tutors8
Draw engines5
Cantrips & burst draw2
Value engines3
Spot removal8
Board wipes2
Stax & hate2
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (2)+7ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands7
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 92%)+24ⓘ
Combo pieces2
Synergy pieces2
Combat threats4
Sacrifice outlets1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Interaction90Mana base84Threats79
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tap / Untap11 cards
11 tap/untap synergies. Generate extra value from activated abilities.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.