[Mirri] Maze of Ith

6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(419 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana Acceleration (19 sources)+9
Two-Color Powerhouse Lands (2)+7
Fetchlands1
Dual & shock lands3
Premium utility lands1
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25
1 Combo(s) Detected (Consistency: 92%)+24
Sacrifice outlets1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Interaction90Mana base84Threats79

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Tap / Untap11 cards

11 tap/untap synergies. Generate extra value from activated abilities.

Voltron10 cards

10 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Human Tribal9 cards

9 human creatures detected. Tribal synergies can create powerful board states.

Combos1 total