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Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence462 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana4
Mana rocks4
Land ramp5
Other acceleration3
Treasure generators1
Tutors2
Draw engines8
Cantrips & burst draw7
Value engines3
Counterspells4
Spot removal9
Board wipes2
Protection3
Mana Acceleration+6ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands14
Taplands5
Basic lands3
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Combat Damage Synergy: token package, 1 token doubler, 1 extra combat, 3 haste enablers, 2 evasion enablers+25ⓘ
Combo pieces4
Synergy pieces2
Win conditions2
Combat threats5
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.6 → Bracket 4
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
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Power Matters10 cards
10 power-matters cards. Convert creature power into damage, cards, or effects.
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