Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(263 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks7
Land ramp3
Other acceleration2
Draw engines3
Cantrips & burst draw3
Wheels1
Recursion1
Value engines5
Counterspells1
Spot removal8
Graveyard hate1
Board wipes4
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+18ⓘ
Mana Acceleration (13 sources)+3ⓘ
Premium utility lands2
Utility lands2
Taplands7
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers+25ⓘ
Synergy pieces9
Combat threats2
Reanimation2
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Threats85Interaction75Mana base75
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Blink/Flicker17 cards
17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.