Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(471 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+8ⓘ
Fast mana6
Mana rocks2
Treasure generators7
Tutors2
Draw engines12
Cantrips & burst draw4
Scry & Surveil1
Value engines1
Spot removal7
Board wipes1
Stax & hate2
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands7
Taplands3
Commander Synergy (1 groups)+12ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces9
Win conditions2
Sacrifice outlets7
Drain effects3
Token generators12
Reanimation4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Threats97Consistency86Mana base82
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats35 cards
35 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy24 cards
24 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.