Fae cursed

5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(381 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Draw Engine (Korvold, Fae-Cursed King provides card draw)+10
Commander Synergy (1 groups)+4
Scry & Surveil2
Value engines1
Mana Acceleration (16 sources)+6
Dual & shock lands1
Premium utility lands1
Basic lands3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Speed89Threats88Consistency76

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Aristocrats (Commander)31 cards

This deck generates value from sacrificing and recurring creatures.

Token Strategy18 cards

18 token producers. Go-wide strategies can overwhelm opponents with numbers.

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.