Commander
4.9±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence330 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks2
Land ramp2
Other acceleration2
Tutors1
Draw engines6
Cantrips & burst draw3
Value engines4
Other4
Counterspells2
Spot removal5
Board wipes2
Stax & hate1
Protection9
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands3
+4
+4
+7
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 51%)+18ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces2
Synergy pieces13
Win conditions1
Combat threats7
Sacrifice outlets1
Token generators8
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 (Bracket 2)+Game Changers→ Bracket 3
Threats94Interaction84Mana base71
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tribal (Commander)20 cards
This deck is built around creature type synergies.
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Human Tribal21 cards
21 human creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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