Commander
No commander provided7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(512 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Mana dorks2
Other acceleration2
Treasure generators3
Tutors4
Draw engines19
Cantrips & burst draw4
Wheels1
Value engines4
Counterspells2
Spot removal2
Graveyard hate4
Board wipes1
Stax & hate7
Protection1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands12
Premium utility lands7
Utility lands12
Taplands3
3 Combo(s) Detected (Consistency: 100%)+35ⓘ
Combat Damage Synergy: 1 token doubler, 1 evasion enabler, aristocrats engine+15ⓘ
Win conditions1
Combat threats1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Mana base95Consistency91Interaction82
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Mill10 cards
10 mill effects. Empty opponent libraries or fuel your graveyard.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Group Hug8 cards
8 group hug effects. Help everyone while secretly advancing your plan.