Commander
3.5±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence220 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks1
Land ramp6
Other acceleration3
Draw engines6
Cantrips & burst draw7
Value engines5
Other1
Counterspells3
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate1
Protection9
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands1
+4
Premium utility lands3
+6
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands3
+8
+8
+8
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces9
Combat threats7
Token generators3
Reanimation2
Clone effects1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats83Interaction74Mana base63
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Angel Tribal13 cards
13 angel creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.