Commander
5.9±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(408 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+10.5ⓘ
Fast mana1
Mana rocks1
Mana dorks11
Land ramp5
Commander Draw Engine (Voja, Jaws of the Conclave provides card draw)+10ⓘ
Tutors2
Draw engines6
Cantrips & burst draw4
Recursion1
Value engines2
Spot removal9
Artifact/enchantment removal1
Stax & hate1
Protection4
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands7
Premium utility lands2
Utility lands12
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 70%)+21ⓘ
Combo pieces2
Synergy pieces3
Win conditions1
Combat threats5
Sacrifice outlets1
Token generators4
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats89Speed83Mana base83
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Elf Tribal28 cards
28 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal16 cards
16 druid creatures detected. Tribal synergies can create powerful board states.