Commander
8.7±0.4
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.2
High confidence594 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+1ⓘ
Fast mana3
Mana rocks3
Mana dorks7
Land ramp2
Other acceleration2
Commander Draw Engine+15ⓘ
Tutors5
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines3
Synergy support2
Other1
Spot removal8
Board wipes1
Stax & hate2
Protection9
Other1
Mana Acceleration+5ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands2
Utility lands5
Basic lands3
6 Combo Families+48ⓘ
Combat Damage Synergy+10ⓘ
Commander Synergy+1ⓘ
Combo pieces4
Synergy pieces2
Win conditions5
Combat threats6
Drain effects2
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.7+Game Changers 11→ Bracket 4
1.7 above Bracket 3 ceiling (7)
0.3 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 11
Minimum Bracket 4
✓
2-card combo 6
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Defenders/Walls16 cards
16 defenders/walls. Build an impenetrable wall, then convert to damage.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Toughness Matters7 cards
7 toughness-matters cards. Deal damage based on toughness instead of power.
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History9 snapshots
Grade
Power8.6→8.7+0.1
BracketB4→B4
Vectors
Velocity
86→87
+1
Consistency
87→87
—
Interaction
86→86
—
Efficiency
92→92
—
Lethality
93→93
—
Grade
Power8.6→8.6—
BracketB4→B4
Vectors
Velocity
86→86
—
Consistency
87→87
—
Interaction
86→86
—
Efficiency
92→92
—
Lethality
92→93
+1
Grade
Power8.5→8.6+0.1
BracketB4→B4
Vectors
Velocity
86→86
—
Consistency
87→87
—
Interaction
63→86
+23
Efficiency
92→92
—
Lethality
92→92
—
Grade
Power8.5→8.5—
BracketB4→B4
Vectors
Velocity
88→86
-2
Consistency
88→87
-1
Interaction
61→63
+2
Efficiency
92→92
—
Lethality
90→92
+2
Grade
Power8.5→8.5—
BracketB4→B4
Vectors
Velocity
87→88
+1
Consistency
87→88
+1
Interaction
63→61
-2
Efficiency
92→92
—
Lethality
92→90
-2
Grade
Power8.5→8.5—
BracketB4→B4
Vectors
Velocity
87→87
—
Consistency
87→87
—
Interaction
86→63
-23
Efficiency
92→92
—
Lethality
92→92
—
Grade
Power8.6→8.5-0.1
BracketB4→B4
Vectors
Velocity
88→87
-1
Consistency
87→87
—
Interaction
86→86
—
Efficiency
92→92
—
Lethality
92→92
—
Grade
Power8.2→8.6+0.4
BracketB4→B4
Vectors
Velocity
85→88
+3
Consistency
87→87
—
Interaction
85→86
+1
Efficiency
92→92
—
Lethality
91→92
+1
Grade
Power8.1→8.2+0.1
BracketB4→B4
Vectors
Velocity
85→85
—
Consistency
87→87
—
Interaction
85→85
—
Efficiency
92→92
—
Lethality
90→91
+1