Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(180 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks7
Land ramp2
Other acceleration5
Treasure generators2
Tutors3
Draw engines5
Cantrips & burst draw9
Recursion1
Value engines4
Counterspells5
Spot removal6
Board wipes2
Stax & hate1
Protection2
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands1
Premium utility lands4
Utility lands2
Taplands2
Other1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 1 evasion enabler, 1 damage multiplier+25ⓘ
Synergy pieces5
Win conditions2
Combat threats12
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.1 (Bracket 2)+Game Changers→ Bracket 3
Threats77Mana base67Interaction58
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Dragon Tribal23 cards
23 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.