Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(372 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks8
Other acceleration1
Tutors1
Draw engines10
Cantrips & burst draw1
Recursion1
Counterspells3
Spot removal7
Board wipes2
Stax & hate1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands10
Premium utility lands4
Utility lands4
Taplands5
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Token generators9
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base92Interaction80Threats70
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Party21 cards
21 party synergies. Assemble Clerics, Rogues, Warriors, and Wizards.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.