Miirym, Sentinel Wyrm

5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(364 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
4 Combo(s) Detected (Consistency: 34%)+26
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
Commander Synergy (1 groups)+12
Win conditions1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Threats93Mana base86Speed75

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Stompy / Big Mana23 cards

23 high-impact creatures. Ramp into massive threats that dominate the board.

Dragon Tribal19 cards

19 dragon creatures detected. Tribal synergies can create powerful board states.

Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos4 total