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HomeExplore decksCommanders
WBG

Anikthea

viaArchidektArchidekt·30 views·1h ago

Power level

8.5±0.4
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence857 pts
Strategy ceiling 9.9
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Fast mana5
Mana rocks1
Mana dorks1
Land ramp5
Other acceleration3
Treasure generators1
Minor treasure1
Commander Synergy+1ⓘ
Tutors11
Draw engines9
Cantrips & burst draw1
Scry & Surveil1
Recursion10
Value engines11
Synergy support1
Artifact/enchantment removal2
Spot removal15
Graveyard hate1
Land destruction1
Board wipes6
Stax & hate5
Edict effects1
Protection10
Soft interaction1
Mana Acceleration+4ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands11
Taplands2
Basic lands3
9 Combo Families+65ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces15
Synergy pieces9
Win conditions3
Combat threats5
Sacrifice outlets1
Drain effects4
Token generators6
Reanimation1
Clone effects1
Enablers1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4

1.5 above Bracket 3 ceiling (7)

0.5 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game Changers 3
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes6 total

Enchantments MatterCore (27 cards)

27 enchantment synergy cards. The deck leverages enchantments for incremental advantage.

,,,,
Token StrategyCore (25 cards)

This deck generates and leverages a wide board of tokens for value and board presence.

,,,,
LifegainSupporting (14 cards)

14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,

Combos9 total

  • 2-card combos · 2
  • ++
    1 setup prereq
  • ++
    1 setup prereq
  • 3-card combos · 7
  • ++
  • ++
  • +++
    1 setup prereq
  • +++
    1 setup prereq
  • ++
  • +++
    2 setup prereqs
  • ++

History9 snapshots

Grade

Power8.5→8.5—
BracketB4→B4

Vectors

Velocity
73→72
-1
Consistency
97→97
—
Interaction
96→95
-1
Efficiency
89→89
—
Lethality
100→100
—

Card Changes

Removed (2)

Grade

Power8.0→8.5+0.5
BracketB4→B4

Card Changes

Removed (2)

Grade

Power8.6→8.0-0.6
BracketB4→B4

Vectors

Velocity
81→73
-8
Consistency
97→97
—
Interaction
96→96
—
Efficiency
90→89
-1
Lethality
100→100
—

Card Changes

Removed (2)

Grade

Power8.9→8.6-0.3
BracketB4→B4

Vectors

Velocity
84→81
-3
Consistency
98→97
-1
Interaction
97→96
-1
Efficiency
94→90
-4
Lethality
100→100
—

Card Changes

Removed (19)

Grade

Power8.9→8.9—
BracketB4→B4

Card Changes

Removed (1)

Grade

Power8.9→8.9—
BracketB4→B4

Vectors

Velocity
84→84
—
Consistency
98→98
—
Interaction
97→97
—
Efficiency
90→94
+4
Lethality
100→100
—

Card Changes

Added (10)

Grade

Power8.0→8.9+0.9
BracketB4→B4

Vectors

Velocity
79→84
+5
Consistency
98→98
—
Interaction
97→97
—
Efficiency
90→90
—
Lethality
100→100
—

Card Changes

Added (5)

Removed (6)

Grade

Power8.0→8.0—
BracketB4→B4

Vectors

Velocity
79→79
—
Consistency
98→98
—
Interaction
97→97
—
Efficiency
95→90
-5
Lethality
100→100
—

Card Changes

Added (2)

Removed (11)

Grade

Power6.5→8.0+1.5
BracketB3→B4(+1)

Vectors

Velocity
72→79
+7
Consistency
98→98
—
Interaction
94→97
+3
Efficiency
87→95
+8
Lethality
99→100
+1

Card Changes

Added (36)

Removed (26)

Combos:2→9+7