The Scarab God

2.4±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence(124 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8
Fast mana1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.4 → Bracket 1
Mana base75Consistency56Threats45

1.4 above Bracket 0 ceiling (1)

0.6 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Graveyard (Commander)13 cards

This deck uses the graveyard as a primary resource.

Go-Wide / Weenies10 cards

10 low-cost creatures. Swarm the board and pump for lethal attacks.

Stompy / Big Mana8 cards

8 high-impact creatures. Ramp into massive threats that dominate the board.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.