Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Primary win line:Deterministic combo lines—,
High confidence(812 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (75% CMC 0-2)+15ⓘ
Fast mana15
Mana rocks3
Treasure generators1
Commander Draw Engine (Kefka, Court Mage provides card draw)+10ⓘ
Tutors9
Draw engines6
Cantrips & burst draw3
Recursion1
Value engines7
Counterspells12
Spot removal6
+4
Graveyard hate1
Board wipes1
Stax & hate3
Protection3
Other1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands9
+8
+8
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands7
+9
+9
+9
+6
+6
+6
+5
Premium utility lands6
+6
+6
+6
+5
+5
+5
Utility lands1
+2
Taplands1
+2
4 Combo Families (4 lines, Consistency: 94%)+38ⓘ
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
1 extra turn effect+5ⓘ
Combo pieces7
Synergy pieces1
Token generators1
Reanimation1
Extra turns1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Consistency96Interaction96Mana base96
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 19
✓2-card combo
✓
Extra turns (1)
✕Mass land denial — none
Themes6 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Consultation / Thoracle3 cards
3 Consultation line cards. Win by exiling your library.
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Combo (Commander)12 cards
This deck is built around assembling infinite combos or combo finishes.
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