Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(649 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana4
Treasure generators3
Low Land Count (33/34)+-3ⓘ
Tutors6
Draw engines14
Recursion7
Value engines2
Counterspells7
Spot removal7
Graveyard hate2
Board wipes2
Stax & hate5
Protection3
Low Land Count (33/34)+-3ⓘ
Fetchlands3
Dual & shock lands11
Premium utility lands6
Utility lands3
Taplands7
3 Combo(s) Detected (Consistency: 100%)+35ⓘ
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 1 damage multiplier+23ⓘ
Combo pieces4
Synergy pieces12
Win conditions2
Combat threats2
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Consistency96Threats96Interaction95
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.