Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(346 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks7
Mana dorks2
Land ramp8
Other acceleration1
Treasure generators2
Other1
Commander Synergy (1 groups)+4ⓘ
Tutors2
Draw engines14
Cantrips & burst draw2
Recursion2
Value engines4
Spot removal3
Stax & hate6
Protection1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands3
Premium utility lands2
Utility lands6
Taplands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 6 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces1
Synergy pieces2
Win conditions2
Combat threats7
Token generators3
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats87Consistency85Mana base75
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter43 cards
43 legendary synergies. Your legends grow stronger together.
Human Tribal23 cards
23 human creatures detected. Tribal synergies can create powerful board states.
Aggro19 cards
19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.