Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(364 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Mana rocks1
Mana dorks6
Land ramp8
Treasure generators1
Tutors3
Draw engines5
Cantrips & burst draw8
Recursion7
Value engines4
Spot removal10
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Protection1
Mana Acceleration (15 sources)+5ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands1
Taplands6
2 Combo(s) Detected (Consistency: 83%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces13
Win conditions1
Combat threats1
Sacrifice outlets4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats95Consistency77Mana base75
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.