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HomeExplore decksCommanders
WR

Oh Captain, My Captain

viaArchidektArchidekt·Updated 34m ago·70 views·

Power level

4.9±0.8
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence338 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks2
Treasure generators1
Low Land Count−3ⓘ
Tutors1
Draw engines5
Cantrips & burst draw1
Recursion1
Value engines1
Spot removal10
Board wipes4
Stax & hate2
Edict effects1
Protection2
Soft interaction1
Other4
Two-Color Mana Base+4ⓘ
Two-Color Powerhouse Lands+3ⓘ
Low Land Count−3ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands3
Utility lands5
Taplands2
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces31
Combat threats1
Drain effects1
Other2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.9 → Bracket 2

1.9 above Bracket 1 ceiling (3)

0.1 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

Tokens (Commander)33 cards

This deck generates and leverages a wide board of creature tokens.

,,,,
Human Tribal16 cards

16 human creatures detected. Tribal synergies can create powerful board states.

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Burn13 cards

13 damage dealers. Burn opponents down with direct damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History10 snapshots

Grade

Power5.0→4.9-0.1
BracketB3→B2(-1)

Vectors

Velocity
51→32
-19
Consistency
38→34
-4
Interaction
83→84
+1
Efficiency
69→69
—
Lethality
96→97
+1

Card Changes

Added (1)

Removed (1)

Grade

Power4.9→5.0+0.1
BracketB2→B3(+1)

Card Changes

Added (1)

Grade

Power4.9→4.9—
BracketB2→B2

Scoring recalculated with no card changes — results reflect engine updates or calibration adjustments.

Grade

Power4.9→4.9—
BracketB2→B2

Vectors

Velocity
52→51
-1
Consistency
38→38
—
Interaction
83→83
—
Efficiency
69→69
—
Lethality
96→96
—

Card Changes

Removed (1)

Grade

Power4.9→4.9—
BracketB2→B2

Vectors

Velocity
52→52
—
Consistency
38→38
—
Interaction
84→83
-1
Efficiency
69→69
—
Lethality
96→96
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.9→4.9—
BracketB2→B2

Vectors

Velocity
48→52
+4
Consistency
40→38
-2
Interaction
84→84
—
Efficiency
69→69
—
Lethality
96→96
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.9→4.9—
BracketB2→B2

Vectors

Velocity
48→48
—
Consistency
40→40
—
Interaction
84→84
—
Efficiency
70→69
-1
Lethality
96→96
—

Grade

Power4.9→4.9—
BracketB2→B2

Vectors

Velocity
47→48
+1
Consistency
40→40
—
Interaction
84→84
—
Efficiency
70→70
—
Lethality
96→96
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.9→4.9—
BracketB2→B2

Vectors

Velocity
48→47
-1
Consistency
38→40
+2
Interaction
84→84
—
Efficiency
70→70
—
Lethality
96→96
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.9→4.9—
BracketB2→B2

Vectors

Velocity
48→48
—
Consistency
37→38
+1
Interaction
84→84
—
Efficiency
71→70
-1
Lethality
96→96
—

Card Changes

Added (1)