Commander
6.1±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(421 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+2ⓘ
Fast mana1
Mana rocks3
Mana dorks8
Other acceleration5
Treasure generators1
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors4
Draw engines4
Cantrips & burst draw2
Recursion2
+3
Value engines13
Other1
Counterspells1
Spot removal6
Board wipes1
Protection4
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands8
+6
+6
+6
+6
+6
+6
+6
+6
Premium utility lands4
+6
+5
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+1
+1
+3
+2
+2
Other1
3 Combo Families (3 lines, Consistency: 90%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces7
Synergy pieces10
Win conditions3
Combat threats6
Sacrifice outlets1
Drain effects1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats95Mana base88Consistency81
1.1 above Bracket 2 ceiling (5)
0.9 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Artifacts Matter18 cards
18 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Storm12 cards
12 storm synergies. Chain spells for exponential value.
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