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Commander
No commander provided6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence437 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks5
Mana dorks2
Land ramp2
Other acceleration3
Tutors4
Draw engines10
Cantrips & burst draw1
Recursion5
Value engines2
Artifact/enchantment removal1
Spot removal10
Board wipes2
Stax & hate2
Protection5
Mana Acceleration+5ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands10
Taplands3
Basic lands2
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, 1 damage multiplier+25ⓘ
Combo pieces2
Win conditions4
Combat threats5
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3 → Bracket 3
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Enchantress16 cards
16 enchantment synergy cards. Deck rewards you for casting enchantments.
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Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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