Commander
7.5±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence565 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks4
Mana dorks8
Land ramp2
Other acceleration4
Tutors1
Draw engines4
Cantrips & burst draw1
Scry & Surveil2
Recursion7
Value engines6
Counterspells1
Spot removal13
Board wipes9
Stax & hate1
Edict effects1
Mana Acceleration+7ⓘ
Fetchlands3
Dual & shock lands24
Premium utility lands3
Utility lands1
Basic lands5
Other1
Tempo Control+17.2ⓘ
Combat Damage Synergy+14ⓘ
Extra Turn Package+10ⓘ
Synergy pieces4
Win conditions3
Combat threats1
Token generators2
Reanimation1
Extra turns2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5+Game Changers 4→ Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✓
Extra turns 2
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Enchantress8 cards
8 enchantment synergy cards. The deck rewards casting enchantments.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.