Commander
5.3±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(369 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp3
Other acceleration7
Treasure generators1
Draw engines4
Cantrips & burst draw3
Recursion2
Counterspells1
Spot removal5
Stax & hate1
Protection2
Other1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands10
Dual & shock lands8
Premium utility lands3
Utility lands7
Taplands3
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+15ⓘ
Synergy pieces3
Drain effects2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base96Speed82Consistency48
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Storm16 cards
16 storm synergies. Chain spells for exponential value.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.