Commander
3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(203 pts)
Estimated win turn
T11best
T12typical
T12+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Treasure generators1
Draw engines5
Cantrips & burst draw1
Recursion7
Value engines3
Spot removal12
Graveyard hate1
Board wipes4
Stax & hate1
Fetchlands3
Premium utility lands4
Utility lands2
Taplands10
Tempo Control (lockout lethality)+8ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler+5ⓘ
Synergy pieces2
Win conditions2
Combat threats1
Sacrifice outlets1
Reanimation3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base78Interaction71Consistency43
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Wizard Tribal30 cards
30 wizard creatures detected. Tribal synergies can create powerful board states.
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.