Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence549 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana3
Mana rocks2
Mana dorks2
Land ramp16
Other acceleration9
Treasure generators3
Other acceleration2
Commander Synergy+2ⓘ
Tutors4
Draw engines11
Cantrips & burst draw30
Wheels2
Scry & Surveil8
Recursion9
Value engines16
Synergy support1
Counterspells6
Spot removal30
Graveyard hate1
Board wipes5
Protection6
Soft interaction2
Mana Acceleration+15ⓘ
High Land Count−10ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands4
Utility lands4
Taplands7
Basic lands2
Combat Damage Synergy+25ⓘ
Tempo Control+20ⓘ
Extra Turn Package+10ⓘ
Combo pieces1
Synergy pieces26
Win conditions4
Combat threats8
Drain effects1
Token generators1
Extra turns2
Enablers2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5+Game Changers 1→ Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
Extra turns 2
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Token Strategy32 cards
32 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Burn22 cards
22 damage dealers. Burn opponents down with direct damage.
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Legends Matter20 cards
20 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.