Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence354 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks2
Land ramp1
Other acceleration4
Treasure generators4
Minor treasure1
Other acceleration1
Other2
Low Land Count−3ⓘ
Tutors6
Draw engines3
Cantrips & burst draw5
Recursion8
Value engines4
Synergy support1
Stax & hate4
Protection10
Two-Color Mana Base+5ⓘ
Low Land Count−3ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands10
Taplands3
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces15
Win conditions2
Combat threats7
Drain effects1
Token generators3
Reanimation1
Clone effects1
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2+Game Changers 3→ Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Legends Matter17 cards
17 legendary synergies. Legends in the deck grow stronger together.
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Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.