Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(525 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Mana dorks2
Land ramp6
Other acceleration3
Tutors7
Draw engines8
Recursion6
Spot removal6
Board wipes1
Stax & hate2
Protection5
Mana Acceleration (11 sources)+1ⓘ
Fetchlands5
Dual & shock lands8
Premium utility lands13
Utility lands2
Taplands1
2 Combo(s) Detected (Consistency: 96%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+15ⓘ
Combo pieces2
Synergy pieces8
Combat threats1
Drain effects2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Mana base97Consistency90Threats90
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Enchantress18 cards
18 enchantment synergy cards. Deck rewards you for casting enchantments.
Cycling10 cards
10 cycling cards. Smooth draws while triggering cycling payoffs.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.