Commander
6.6±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(442 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana9
Mana rocks1
Other acceleration3
Treasure generators2
Draw engines3
Cantrips & burst draw9
Wheels2
Recursion3
Counterspells4
Spot removal12
Board wipes2
Stax & hate1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands4
Utility lands3
5 Combo Families (5 lines, Consistency: 38%)+31ⓘ
Combat Damage Synergy: 1 token doubler, 1 evasion enabler+7ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces8
Synergy pieces2
Win conditions3
Combat threats2
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 3
Threats91Interaction87Mana base83
-0.1 below Bracket 4 threshold (6.5)
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.