Commander
3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(238 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Land ramp1
Other acceleration4
Treasure generators1
Tutors5
Draw engines3
Cantrips & burst draw7
Recursion3
Value engines17
Counterspells1
Spot removal1
Board wipes3
Stax & hate3
Protection3
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands3
+6
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands4
+6
+6
+5
+5
Other1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, 1 damage multiplier+25ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+2.4ⓘ
Synergy pieces1
Combat threats9
Token generators4
Extra turns1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 3
Consistency90Threats83Mana base59
✓
Game changers 1
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Legends Matter23 cards
23 legendary synergies. Your legends grow stronger together.
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Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm9 cards
9 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.