Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(397 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana7
Mana rocks3
Other acceleration2
Treasure generators1
Tutors3
Draw engines6
Recursion4
Value engines3
Spot removal4
Graveyard hate2
Land destruction1
Board wipes4
Stax & hate7
Edict effects3
Protection1
Mono-Color Powerhouse Lands (7)+25ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands2
Utility lands17
Taplands9
Basic lands1
Swamp+8
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces6
Win conditions3
Combat threats1
Drain effects1
Token generators4
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Game Changers→ Bracket 4
Mana base86Interaction85Consistency83
✓
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.