Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(366 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana5
Mana rocks8
Mana dorks1
Treasure generators3
Tutors2
Cantrips & burst draw16
Recursion2
Value engines3
Control Strategy Bonus (11.8 interaction cards)+19ⓘ
Counterspells6
Spot removal3
Board wipes1
Protection5
Two-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands2
1 Combo(s) Detected (Consistency: 62%)+20ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces3
Win conditions1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Speed91Consistency82Mana base75
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tap / Untap13 cards
13 tap/untap synergies. Generate extra value from activated abilities.
Cantrips11 cards
11 cantrips. Cheap spells that replace themselves for velocity.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.