Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(443 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks6
Mana dorks3
Land ramp6
Treasure generators5
Tutors2
Draw engines6
Cantrips & burst draw3
Scry & Surveil2
Value engines2
Spot removal7
Board wipes1
Stax & hate2
Protection1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands3
Utility lands5
Taplands1
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, aristocrats engine+24ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces1
Synergy pieces20
Combat threats1
Sacrifice outlets5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Threats95Speed90Mana base86
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats25 cards
25 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.