Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(391 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (53% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Mana dorks1
Land ramp1
Other acceleration5
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw4
Recursion1
Counterspells4
Spot removal6
Board wipes3
Stax & hate2
Protection6
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+21ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+10ⓘ
Combo pieces1
Synergy pieces2
Win conditions10
Combat threats4
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats93Interaction84Mana base70
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✓
Extra turns (2)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.