Commander
2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(152 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Mana dorks4
Land ramp4
Other acceleration1
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw3
Value engines5
Spot removal13
Stax & hate1
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mana Acceleration (11 sources)+1ⓘ
Utility lands2
Taplands1
Basic lands1
Forest+35
Combat Damage Synergy: token package, 3 token doublers+15ⓘ
Combat threats3
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base70Speed64Interaction56
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Power Matters19 cards
19 power-matters cards. Convert creature power into damage, cards, or effects.
Burn16 cards
16 damage dealers. Burn opponents down with direct damage.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.