Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(453 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Mana dorks2
Other acceleration1
Treasure generators5
Low Land Count (31/32)+-3ⓘ
Draw engines1
Cantrips & burst draw2
Value engines1
Counterspells1
Spot removal4
Stax & hate14
Protection4
Other1
Two-Color Powerhouse Lands (1)+2ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Low Land Count (31/32)+-3ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands3
Utility lands4
Taplands4
5 Combo(s) Detected (Consistency: 26%)+28ⓘ
Commander Synergy (2 groups)+27ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 4 haste enablers, 2 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Combo pieces6
Synergy pieces10
Win conditions1
Combat threats5
Sacrifice outlets1
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats98Interaction90Mana base75
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal28 cards
28 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro21 cards
21 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.